Bitter Wind

This current project is another addition to the Fabula(b) brand! But this project uses a fancy new toy…. The Hololens

Like with all of my projects I really strive for the experience. And this platform really puts that at the forefront. The player experience becomes so much more intimate and personal than even VR experiences. So this has become the focus of our goal. To make this incredible intimate, personal, emotional experience (with layers and layers of subtext to the story).

While we work through the design phase of this project we have to keep in mind our restrictions but also how we can expand on our possibilities with this new technology. With the goal to leave our players with a profound experience they can only get in our game! We can build up emotion and drama slowly at first and for the climax hit the player hard and capitalize on those feelings.

So far, we have had some mentor-ship about the space and technology with the wonderful folks at Microsoft. And the project and producer Elizabeth Hunter are soon to be featured in a short video!

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