The Mandrake Hotel is a multiplayer horror game where 1 player plays a person in a hotel about to go to a meeting only to find a lot of crazy things happening. He finds that he is being directed by 2 other players, who have a top down view of the map, and can control some things within the level.
This game is the capstone game I worked on as a senior at DePaul University. We worked on this project for roughly 6 months, and my role on the project was a gameplay programmer. Some of the things I worked on where the voice powers, such as the light and door interactions, the whispers the voices can use, physics objects that ended up being removed. I even worked on some interaction objects for the first-person player, and global events such as the door interactions and modular room spawning.
I learned a lot over the 6 months. We had trouble with communication early on with each of us working separately we didn’t really know where each of us were at. This affected us because we didn’t see complete game play for almost the first 6 weeks so I really had to push to get everything connected to see if our game play was fun and engaging. It took some time but I was able to iterate a lot on the feel of gameplay for all the players and make it feel smooth to play!
I learned a lot from this project and couldn’t be happier with the game we presented. It was an amazing experience and I can’t wait to keep working on this project!