Nicholas F. Segreti

Chicago, Illinois    •    nfsegreti@gmail.com    •    630.345.0125

Professional Experience

Operations Associate II

MxD USA •   August 2017 – Present

• Plan events from start to finish according to requirements, partner needs and organization objectives

• Manage scheduling software and virtual event software to support events and oversee all platform updates

• Facilitate over 300 small meetings and over 80 events annually pre-COVID

• Developed procedures for operating internal virtual conferences and speaking engagements

• Produced onsite and remote webinar studio kits for high quality virtual conferences

Contract Game Development Projects

Project Manager, Designer, Programmer

AnthroPod VR   •   March 2019 – October 2019

• Partnered project to design VR gameplay and mechanics for Oculus Rift in an educational environment

• Rapidly prototyped and programmed VR mechanics in Unity to demonstrate game feel

• Lead on level design and iterated on layouts and environments in VR that can facilitate learning

• Troubleshot and resolved software and hardware problems for VR setups

Project Manager, Designer, Programmer

Bitter Wind   •   November 2017 – June 2018

• Managed a small team to design gameplay and mechanics for the Microsoft Hololens 

• Rapidly prototyped and programmed AR mechanics in Unity to demonstrate a mixed reality game feel

• Lead on level design and layouts to improve game flow and interaction with mechanics

• Organized team tasks and schedules with an external space for development and playtesting

Designer, Programmer

Something Wicked   • November 2016 – October 2017

• Worked with a small team to design and develop 2D immersive story content 

• Programmed in Unity to develop mechanics and manage content efficiently 

• Troubleshot and resolved software and hardware problems for sprint deliverables

• Participated in game showcases and was featured in Im Spielrausch exhibit, MAKK Museum Cologne


Bachelor of Science    •    DePaul University

Chicago, Illinois   •   July 2012 – June 2016

    Major: Gameplay Programming 

  GPA: 3.625/4.000 


Unity EngineC#Team ManagementMicrosoft Office Suite 
Unreal EngineC++Problem SolvingPerforce/Github
Autodesk MayaPythonTime ManagementSlack/Teams
Autodesk 3Ds MaxJavaCommunicationJira/Trello
%d bloggers like this: